Creating a Final Gather(FG) Map is useful so you can re-use the FG map for a final render. And How to do this? Well Once you are ready to do a proper render after doing a series of test renders Just tweak your FG settings under indirect illumination to what you think is necessary to achieve a good looking render. Set your render resolution to say 640x480. Once you've done that, under indirect illumination scroll down till you find "Reuse (FG and GI disk caching)" . Under that you will see "Final Gather Map" as shown in the image below:
![fg1i](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tNHNRJ0qqxq8uY11ZBMgbABOnNfeQmy16LtvE_h2oC0lFR2vspYz425Q3GXh-YvQDmW7bFZl1PjlOyJ9ApBpKGe6gBvLIP3rorcJy-zxYoaUFKAGnoW48VwGIfSuUP5uI=s0-d)
In the dialogue box choose "Read FG Points Only from Existing Map Files" and click on the "..." icon to save the FG map in a directory. And then you can just click on "Generate Final Gather Map File Now". Once you have clicked this, it will generate a FG map by rendering it out.
You will see under the rendered frame window, Final Gather will be ticked and locked meaning that it is going to use a FG map to render the next image as shown below:
![fg1](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vmn8eFnx5r3QD9jeaaS3LKYpfhoORZCTHyBQILptyARuxZWsGGlfHuXEksqEZsh9mth48w2X-ZxcLrdoMLXhj_BME9jSBjn65U3GY2jgTw_ur-glOOIvgHSzqeloOeuwMobQ=s0-d)
Once the FG map is generated, You can then change the resolution of the final render that you want to produce say 1024 x 768 because resolution doesnt matter for FG map. And then change the rest of the settings under the render frame window such as antialiasing as shown in the image below:
![fg2](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_t3R8pmkz1zIm3qv_H89F1KwqdLtNNT-qRhQhcSgWwJOdfuVap6w7ph8aWpWhQBIXVcnC0KOFeadhT3QTRnUbrd5XFIwNYzTiaUK7HQyZ2rDQd_wElNvOrHfcHs5zLa-wg=s0-d)
So, when you are creating your FG map you can make the presets lower under the rendered frame window and also render at a smaller resolution but making sure your FG settings are the best. And Once your FG map is created, you can use that same map for the same scene and create a larger resolution render and changing the presets to high quality settings that are under the rendered frame window.
By doing this it saves a lot of time as Final Gather computation can take a long time. So if you render the Final gather at a lower resolution it will be faster than rendering at a lager resolution and their is no need to render with FG at a higher resolution as it doenst really matter if you create a FG map.
In the dialogue box choose "Read FG Points Only from Existing Map Files" and click on the "..." icon to save the FG map in a directory. And then you can just click on "Generate Final Gather Map File Now". Once you have clicked this, it will generate a FG map by rendering it out.
You will see under the rendered frame window, Final Gather will be ticked and locked meaning that it is going to use a FG map to render the next image as shown below:
Once the FG map is generated, You can then change the resolution of the final render that you want to produce say 1024 x 768 because resolution doesnt matter for FG map. And then change the rest of the settings under the render frame window such as antialiasing as shown in the image below:
So, when you are creating your FG map you can make the presets lower under the rendered frame window and also render at a smaller resolution but making sure your FG settings are the best. And Once your FG map is created, you can use that same map for the same scene and create a larger resolution render and changing the presets to high quality settings that are under the rendered frame window.
By doing this it saves a lot of time as Final Gather computation can take a long time. So if you render the Final gather at a lower resolution it will be faster than rendering at a lager resolution and their is no need to render with FG at a higher resolution as it doenst really matter if you create a FG map.
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