Showing posts with label plugin. Show all posts
Showing posts with label plugin. Show all posts

Friday, 21 September 2012

Three Ways to go from Grasshopper to Revit

It seems that more and more people are trying to move intelligent data from Grasshopper to Revit.  There are at least 3 different ways to do this:
Have you tried all three?  Which worked best for you?

You may also be interested in:
Rhino to Revit with Hummingbird | WhiteFeetTools

A recent and very informative post from LMNts describes their experience in moving data from Grasshopper to Revit.  Here is just one paragraph:
Chameleon appeared a few months ago and has proven to be an effective tool for adaptive components. The interface is intuitive on both the GH and Revit sides and we are yet to find any serious bugs with it. Another recent plugin is named Hummingbird (keep track of all these animals), a similar program which accesses the WhiteFeet Modeler to import adaptive components as well as Revit primitives (this has a lot of potential and will be discussed more in a future post). Take your pick, these are both great plugins.

Read more:
Adaptive Components, GH to Revit | LMNts

Note - the awesome glass Revit logo is from here - you can download it and use it as a desktop.  The grasshopper is from here.





Friday, 14 September 2012

Modeling SketchUp roofs on a click with Build Edge PLAN

If you’ve ever taught someone to use SketchUp, you’ve probably drawn the basic SketchUp house and then breezed over the details when it comes to detailing the roof. The truth is that designing roofs is not always a straightforward task, even for experienced modelers.

We’ve explored some solutions for boosting roof design productivity on this blog, and today we’re happy to share a new plugin, Build Edge PLAN, that employs a bit of BIM for quickly creating dynamic walls and roofs. Here’s a quick look at how it works, courtesy of Aaron from Build Edge:



If you couldn’t sit still for the video, here’s the skinny: Build Edge PLAN plugin makes it easier to...

Draw Walls: Rather than outlining walls in a 2D view, and using Push/Pull to extrude them to full height, PLAN can draw complete 3D walls based on your desired dimensions. Each wall can be input as quickly as drawing a single line.

Edit Walls: Even if you are precise when it comes to grouping objects and creating components, modifying walls in an existing structure can be a trying process. With walls created by BuildEdge PLAN, you can move one wall, and all of the attached walls (not to mention the roof) will stretch to stay connected.

Model Roofs: Modeling a pitched roof in 3D is not a straightforward task. Properly projecting surfaces so that they intersect each-other to form a proper roof is time consuming, and if you want to model for framing, including proper heel heights and overhang geometry can be a challenge. BuildEdge PLAN simplifies the process by generating roof geometry from a simple roof outline. Just specify the slope and heel geometry of each side of the roof, and the plugin does the heavy lifting. PLAN also lets you set properties of each roof side individually, so there is plenty of wiggle room for customization.

Roof Creation in Build Edge PLAN: Roofs are created by outlining their profile; selecting individual sections allows for customization

Edit Roofs: Since BuildEdge PLAN recognizes walls and roofs as they are input, you can modify the house as a whole, and move walls or change properties of a roof on the fly. This allows you to quickly change the look of the entire house or any individual properties. For instance, switching from a hip to a gable is literally a single click.

Currently, Build Edge PLAN is only available for PC (a Mac version is in the works). The folks at Build Edge have some quick tutorials to get you going and are pretty great about helping modelers to get the most out of their plugin; give it a try, and the next time you teach someone SketchUp, don’t skimp on the roof.

Via Google SketchUP Blog



Friday, 30 March 2012

Tutorial: How to set up Distributed Rendering in Vray for Sketchup

What is Distributed Rendering (DR) Spawner?

Distributed Rendering is the capability to render a single image across multiple computers. This has the possibility of utilizing multiple computers which can greatly increase rendering speed. VRay can use up to ten computers with just one license.

Tutorial: How to set up the DR Spawner in Vray for Sketchup by Edgar Navas Via Sketchup Vray Resources Blog

Firs of all, you have to connect yours PCs in a LAN (Local Area Network) and know each IP address. By default, Windows OS come with DHCP activated, which is the hub that assigns the IP addresses of each pc.
In my case, for practical reason I made my LAN with static IPs. The default IP address is 192.168.xx.xx. I use another because I manually assign IP address to a specific PC. I use 172.16.25.xx

Ok, going back to IPs issue, to know what is the IP address of each PC, in the windows star menu, choose run and then CMD. A window like this should appear.

1

Inside the DOS windows, you have to type ipconfig and then key enter o intro and the screen will look like this.

2



In my case, my IP address is 172.16.25.7 this can be done in each PC that you want to connect whit DR Spawner.

Second an important thing to know, probably you have installed V-ray without Distributed Rendering Spawner, again run the installer an choose only the DR Spawner option.

3

Once the DR Spawner is installed in each PC you have to run, it. It can  be accessed using Windows start->Programs->V-ray for Sketchup->Distributed Rendering Spawner. When you run the DR Spawner a window like this should appear.

4

Don`t close that window.

The third important thing to know is the Window Firewall. You  need to set up permissions to the Windows Firewall.


5

Ok, almost done, to make sure that the Master is connecting to other PCs run CMD again and type (in my LAN is) ping 172.16.25.xx -t where xx is the number or numbers assign to each PCs

6

Now the LAN is ready to make a Distributed render

In V-ray Options->System check box ON and then click to the button with 3 points

7

Here is for config the hosts (slaves) add server write the IP address and OK

8

Enter all hosts or servers, click on the button resolve servers and check the IP addresses that we have entered.

9

Check the box for each server

9b

And done, Distributed Rendering Spawner it's configured.

Distributed Rendering Spawner Off

9c

Distributed Rendering Spawner On. Starting

9d

Distributed Rendering Spawner On. Processing.

9e

Distributed Rendering Spawner On. Almost finished

9m



Thursday, 29 March 2012

Product Connect for Google SketchUp

 Product Connect for Google SketchUp helps designers document there product choices made in their SketchUp models. New version of Product Connect is now available for download from the Igloo Studios website.

This video provides a nice overview of the new release:



Via Google Sketchup Blog

Saturday, 24 March 2012

Quick intro to iray in 3ds Max 2012

here’s a quick video: intro to iray in 3ds Max 2012 thanks to Jeff Patton:



iray renderer comes built in within 3dsmax 2012 however,you need a Subscription Advantage Pack for ActiveShade for iray. Via Jeff Patton Blog

Saturday, 10 March 2012

Vray for Sketchup Resources: Links to Tutorials and Blogs

Tutorials:

Link to: The Complete V-Ray for Sketchup Rendering Process - From Start to Finish HERE

Link to: How to Use Vray for Sketchup to create an Animation HERE and More Video tutorials from Arzi3d HERE

More tutorial videos visit youtube chanel HERE

Online Blogs on Vray for Sketchup:

Sketchup Vray Resources: HERE

Sketchup Vray Materials: HERE

Groups on Facebook:

Join Vray Sketchup Group HERE for further resources and discuss any issues

Join sketchup-vray artists Group HERE for further resources and discuss any issues

Join Sketchup Texture HERE

Saturday, 21 January 2012

New 3D PDF Plugin for SketchUp – LastRay PDF Tools for SketchUp

LastRay PDF Tools for SketchUp allows the user to create 2D or 3D PDF files from the Google SketchUp environment. The plugin comes with a simple PDF designer and a merge tool

Fully functional free trial is available at this link



Thursday, 1 December 2011

Export render from Revit and quickly put background on a different layer

The Revit Kid demonstrated today that PNG files exported from a Revit render have no background.

In the spirit of one-up-man-ship, I recommend that you use TIF if you want to keep the background, but quickly separate it from the model elements.  When you export as TIF, you get a bonus Alpha channel that you can use to create a selection area and move the background to a new layer.

In simple terms:

  1. Export Revit render as TIF
  2. Open in Photoshop
  3. Isolate the Alpha channel
  4. Use Magic Wand to pick everything that is 'white'
  5. Turn the color channels back on
  6. Invert the Selection
  7. Convert the background to a true layer
  8. Edit - Cut
  9. New Layer
  10. Edit - Paste
  11. Done!

Now you can manipulate the model elements and the background separately.

Here is a video:


Of course, you can also do this easily by:

  1. Doing two separate renders, 
  2. one of them with Model Elements turned off (which will just show the background) - Export this to any format except PNG
  3. and one of them with Model Elements on (export this to PNG)
  4. Copy and paste these two images to separate layers in Photoshop

 The TIF method is probably quicker and easier in most instances.

Here is a link to the aforementioned PNG post:
The Revit Kid.com!: Revit Tip - Export Rendered Images Without a Background

Via What Revit Wants

Friday, 11 November 2011

Tutorials: Maxwell for Google Sketchup

Maxwell Render just recently announced the new renderer for Sketchup which works inside Sketchup and comes with a FREE version which can be downloaded HERE.

Here are series of tutorials showing how to use this renderer for sketchup:








 

Tutorials are provided by Maxwell Render and You can watch them on there youtube chanel HERE. I Also recommend you download these video tutorials for future references. You can use keepvid to download these videos online.

Tuesday, 8 November 2011

How to Render a Section Cut from Sketchup

I've been trying to find a way to render a sectional perspective from Sketchup using Vray for Sketchup rendering engine and finally I have found a way. Here's how to prepare a section cut of your sketchup model for rendering. Unfortunately, this has only worked for me using Google Sketchup 7 rather than the newer version 8. But this may work for you using version 8.

Firstly, Make a backup of your model before you start and save it with a new
name and work on that copy.

Second: Download the two plugins listed below and save the downloaded .rb files in the plugins folder:
C:\Program Files\Google\Google SketchUp 7\Plugins

Zorro 2 plugin HERE (You Can also download this plugin from Sketchucation HERE, however you may need to register first)

Section Cut Face 2 HERE ( You Can also download this plugin from Sketchucation HERE, however you may need to register first)

Restart SketchUp, and, if you haven't already, create your section plane.
Select the section plane, right click on it, and select the option Add Section-
Cut Face. As shown below:



Press OK on the following window. Don't worry about settings, just click OK.



With the section plane still selected, right click on it again and this time select
the option Slice Model at Section.



Delete the section plane, making sure your model has been indeed cut. I
hope you made that backup.



Apply any Color or material you like to the section face group.



And render the result with your favorite render plug-in or export the model to 3dsmax for rendering purposes.



The Tutotial was found in the Sketchucation Forums.
Visit the forum and register to find out more tips and tricks. You can also, download the tutorial as a pdf for your ready reference HERE.
Once Again this tutorial may only work for Sketchup Pro 7.