Tuesday, 8 November 2011

Rendering Tip for Interior Scenes using Mental Ray and 3dsmax

A great detailed tutorial on rendering tip for interior scene by Jeff Patton on his blog:

I want to share a few tips for rendering architectural interior scenes with mental ray, using the mr Physical Sky and portal lights.  These are some fairly specific tips that will hopefully allow you to achieve a smooth indirect illumination solution as well as control the intensity of the sun and other contributing lights.

I’m not going to start from the absolute beginning here.   To get the most from these tips you should already be familiar with the basic fundamentals like how to add a daylight system to your scene, enable the photon target option on the mrSun, enable global illumination, etc..  If you’re not, then you’ll need to spend some “quality time” with the 3ds Max documentation/tutorials.  With that out of the way, I’ll dive right in.

I’m going to use the Evermotion bathroom scene that shipped with 3ds Max a version or two back.  At the end of this article I’ll post a link to my completed .max file for further reference.

I started by stripping any lights from the scene, hiding the window glass, and applying a single material to everything.  That’s primarily so I can focus on the lighting tips for this article.

I then created a daylight system and let it assign the mr Physical Sky to the scene environment and assign the mr Photographic Exposure control.

I then edited the daylight system to remove the mr skylight.  It’s not needed since I’m going to place portal lights at the windows.  You can click the screen capture to view a larger version if needed.

From that point I added four portal lights to the windows (set to use the environment, not skylight since I don’t have one in the scene) and enabled GI (Global Illumination) & FG (Final Gather) and fired off a test render:

Notice the large spots/circles?  You may want to spend time tweaking the GI settings or the mr Sun settings to try and remove these but that’s not the actual problem here.  I’ll disable the mrSun and render again to show that it’s not related to that light source:

As you can see, the spots are still there even though the mr Sun is disabled.  The reason I’m not getting a smooth GI solution here is actually due to the mr Physical Sky of all things.  Notice all the white spots where the direct sunlight should be?  That’s from the visible sun disk in the mr Physical Sky and picked up by the portal lights & FG.  I prefer to remove that because if you don’t you’ll need a lot of sample to clear that noise, plus it of course adds to the direct sun light which can often become too hot/over-exposed.

NOTE:  I believe that it’s also mentioned in the 3ds Max documentation that the mrSun shouldn’t be behind the portal lights.  I assume for this reason or something similar.  So hopefully this adjustment will allow you to place the sun wherever you want/need and still prevent these lighting artifacts.

To “fix” this problem I’ll instance copy the mr Physical Sky shader from the scene environment to the material editor to make adjustments. Here’s what the default sky looks like:

I will adjust the Disk Intensity and Glow Intensity values to 0.0 and decrease the sun disk scale from 4.0 to 1.0, although that doesn’t really matter when the disk & glow values are set to 0.0.  The adjusted sky looks like this:

Now the super bright sun disk is no longer there.  It’s now just a nice soft gradient that will play much nicer with your photons (GI) and/or final gather options.

I’m now ready to render again after making this simple change to the mr Physical Sky, and nothing else:

Yaay!  No more big white circles/spots/etc…just some more easily fixed blotches due to the low quality FG settings I used in this test.  So with that resolved I will now enable the mrSun, increase the FG preset to medium, increase the anti-aliasing (min:1 / max:16) and render again:

Not bad.  It’s missing a small detail though, and that’s photons from the mrSun.  Notice how cool feeling the image is?  During my tests I prevented the mrSun from generating GI photons therefore I’m not getting any warm colored photons from the sun in this scene.  Some may actually prefer this look since the sun photons are typically a lot stronger and can overpower a scene unless you manually edit it’s values.  Here it is with the sun photons enabled (and adjusted, more info on that below):

It’s a bit warmer and brighter with those photons from the mrSun.  In case you’re not sure how to disable photon generation on a light, here’s some captures to help explain that:

With the mrSun/daylight system selected, scroll down to the mental ray Indirect Illumination rollout.  By default it’s configured to emit photons when GI is enabled via the “Automatically Calculate Energy and Photons” option.  Uncheck that option and also leave the Manual Settings disabled and no photons will be emitted from the light source, in this case the mrSun.

Also make note that I have decrease the multiplier on the mrSun from the default value of 1.0 to 0.2.  I did this because at the default value it often seems like the mrSun is just too strong (IMHO).  It is quite powerful on the indirect illumination side of things as well and that’s why I have also decreased the GI Global Multipliers on the mrSun (also located in the mental ray Indirect Illumination rollout of the mrSun).  I decreased the energy to 0.5 and the photon multipliers to 0.25.

If you don’t do this edit to the mrSun photon energy then the mrSun will generate most of the photons in the scene, unless you specify a number of photons in the manual settings.  I know this may be somewhat confusing, that’s why I’m providing the scene file at the end of this article.  I discuss it further in some of the gnomon videos I made a while back.  But basically if you’ll open the mental ray message window and follow the information it generates as it prepares the scene you’ll discover how brighter light sources generate more photons than less bright light sources (as to be expected).  However, I would usually prefer to modify that behavior a bit to achieve more even light distribution in my scenes.  At the cost of physical accuracy I suppose…but hey, it’s all about getting the desired look no?

While I’m discussing all this, let me address another frequently asked question.  Why do I have so much blue in my scenes?  Simple answer, it’s because the sky is blue.  The portal lights are picking up their color from the sky and the sky is blue in this case.  What if I wanted less blue?  Easy.  There are controls on the mr Physical Sky for this.  Just uncheck the “Inherit from mr Sky” option on the mr Physical Sky so that you can edit it’s settings.

In the Non-Physical Tuning parameters, decrease the saturation level as desired to reduce the intensity of the blue in the sky.  You can also try tuning the kelvin values on the mr Physical Exposure control, but that affects the entire image which may not be desired.  This only affects the sky itself and thus the color of the light produced by the portal lights.

Less blue as you can see…a little to flat for my taste so I increased the saturation to something like .35 for the final image:

I know that’s a lot to cover in a blog post, so HERE’s the file that you can download and explore. Sorry, I can only save back to 3ds Max 2010 format.

UPDATE: Here’s an OBJ version of the scene for those not using 3ds Max.

Via jeffpatton.net



Sunday, 6 November 2011

How to Use Vray for Sketchup to create an Animation

Below is a great video tutorial on how to use vray for sketchup to create a fly thru animation:



For more video tutorial from Azri3d checkout her Youtube channel

Saturday, 5 November 2011

The Complete V-Ray for Sketchup Rendering Process - From Start to Finish

Here are a series of videos showing how to use vray for sketchup from start to finish:

Intoduction and Illumination










Materials:









Post Production





Tutorial below shows how to control the sun in sketchup using a HDRI map to get better and accurate shadow details:



I recommend to download these videos so you can keep these tutorials and view them whenever you want. A great way of downloading youtube videos is using http://www.keepvid.com/

For more videos on vray for sketchup visit the Youtube Chanel

New Getting Started Videos for SketchUp

Our Official Training Videos have been responsible for teaching literally millions of people to use SketchUp. Concepts of SketchUp, the first video in the old series, has been viewed over 7 million times. Collectively, people have spent something like 40 years watching that video. That’s a lot of popcorn.

As popular as they were, our old videos were getting a little long in the tooth; they showed SketchUp 6. We decided that they should be remade, so we locked Tyson in a closet with a computer and a pile of army rations. It worked—our new training videos are not only current, they’re gorgeous. With Tyson’s scripts and visuals (and Alex’s melodious narration), getting started with SketchUp has never been easier. Here they are, in order:












One more thing: We didn’t stop at the videos. We gave the whole SketchUpVideo YouTube Channel a facelift. With helpful navigation menus in the upper-left corner, a new masthead and a big, blue Download button right at the top, SketchUp’s home on the world’s biggest video sharing site is now a whole lot lovelier. Pop on over when you get a chance.

Via Google

Saturday, 22 October 2011

Beautiful Time-lapse Videos by Dustin Farrell

Park Royal by Crew West




Landscapes: Volume One



Landscapes: Volume Two




Sedona HDR time lapse



For More of his Time-lapse videos check out his Vimeo profile.

Monday, 12 September 2011

My New and Improved HDR Workflow Video

A year on and due to vast improvements in Photomatix (from version 3 to version 4.1) as well as my knowledge of HDR Photography and its digital technique, I have changed the way I process my HDR photos. Now I save my braketed RAW files to 16bit TIFF files, Merge and Tonemap in Photomatix and Post Process in Photoshop. video below demonstrates this in detail:




Image after processing can be viewed HERE

Saturday, 27 August 2011

Improvement in my HDR Procesing and Photomatix

Showing the improvement in HDR Processing and the new version of photomatix.

Thursday, 7 July 2011

Anyone on Google +




You can add me on Google+ HERE.

Wednesday, 15 June 2011

Project Neon – Revit 2012

image

Be sure to check out Project Neon for Revit 2012.

http://neon.labs.autodesk.com/index.aspx

Project Neon has recently been updated to allow you to do cloud based rendering from Revit 2012. Just sign up, download & install the Revit 2012 plugin & you are good to go! I threw a couple of render at the system today & I am very impressed. It will even notify you once you render is complete!

image

Once the plugin is installed, you will find another tab which allows you to publish your render online or to view your render gallery.

image

The images can be rendered using all the normal settings with Revit. You simply click the “render online” button, pick your 3d view you want, set the image quality, then the image size, followed by the File format. You have three file formats to choose from PNG, JPG & TIF ; then just hit the “Start Rendering” button.

image

Your file is the published to the cloud where a host of super computers rip through the render in no time at all. Once the render is complete, you are alerted via email. Login to Project Neon & you can view & download your completed render from there. You will need to set up the exposure settings on your host workstation before hand but that's a small price to pay for the speed of rendering. Be sure to give it a go! This is genuinely an exciting development for the Revit user & harness the essence of cloud based computing.

image

Via Revit Blog



Tuesday, 7 June 2011

Automatically Save Your Work With PsdAutoSaver

We’ve all been there. You’ve been awake all night working on an
amazing project. Everything is going perfectly, the design looks great,
you’re proud of the job you’ve done, and then disaster strikes.
Photoshop crashes and you lose all your work. Your first thoughts are
“when was the last time I saved?” After restarting Photoshop and opening
the file, you realize that it was hours ago and that you were putting
so much effort into your design that you completely forgot to save.
Wouldn’t it have been nice if Photoshop would have saved your work
automatically along the way? Now it can!



An auto save feature has been something that many Photoshop users
have been asking Adobe for, for quite some time. While there isn’t a
native solution yet, the guys at Electric Iris have a nice workaround. A
plugin that will save your work automatically.


PsdAutoSaver helps protect your work by automatically saving the
files that you’re working on to one or more backup files. In the event
that your computer crashes, freezes, or loses power, your work is
protected.




Video Demonstration


You can see this plugin in action below.



You can download a 30-day free trial of PsdAutoSaver from here. Give it a try and see what you think.



Note: while this plugin works for both PC and
Mac, it only works on Macs using Photoshop CS5 and above. PC users can
use this plugin using Photoshop 7 and up in both 32 and 64 bit versions.

Via PSD Tutes

Thursday, 26 May 2011

My first Time Lapse Photography Experiment

Check out my first experiment on time lapse photography:



I used my canon eos 450D and a timer remote set to shoot every 10 seconds for approximately 2.5 hours. For Post processing I used Adobe Lightroom and used LrTimelapse which is the tool to make professional looking time lapse movies together with Adobe Lightroom. It's a great tool for timelapse photography and has features like deflickering to reduce the flickering effect that occurs with time lapse photography. To check out LR Timelapse visit lrtimelapse.com I also, used Sony Vegas to slow the video down. The origional video straight from Lightroom can be found HERE.

Tuesday, 24 May 2011

ARmedia Augmented Reality Plugin 2.1 for SketchUp

Inglobe Technologies has just announced that version 2.1 of ARmedia Augmented Reality Plugin for SketchUp is now available. Among the new features:

  • Video/Audio Objects: support for the creation of 3D objects that allow interactive media files playback.
  • Soundtracks: support for audio playlist management which will play in background during the AR Visualization.
  • Customizable Interactions: support for definition of interactions with 3D objects during the AR Visualization.
  • Save/Load Custom Configurations: possibility to save/load many configuration options such as Markers’ Library and 3D Scene Setup.
  • Extended Animations support for 3ds Max: e.g. skinning and morphing



For more information, visit the site linked above or their blog.

Via Daily Catchup

Monday, 23 May 2011

Book: 100 ways to Photography - The Expert Advice



100 ways to Photography - The Expert Advice is a new book by Choo Meng Foo. The book is about photography and reveals 100 ways to capture and explore those amazing moments. Its about exploring beyond the limits of the camera, touching on increasing the photographers' sensibilities, courage and humility. A book for those who want to go beyond the technical and technique. Learn and understand the relationship between you and your camera.

Here is a video by the author revealing more about the book:



To Purchase the book visit lulu.com
and to download the Preview Book Click HERE. You can also purchase the book through Blurb or
now available in Amazon.

About the Author: Choo Meng Foo

Choo Meng Foo has been a photographer since he was fifteen years old. At sixteen, he won an overall best print (student section) for Asian Salon competition and his work got exhibited in the National Musuem, National University of Singapore and abroad. He went on to shoot for Tennis and Squash circles. Most recently his work was featured in Aisan Geographic Magazine, Silverlining, Wave, and One. his subject interest includes theatrical performance, portraiture, cityscape and anthropods. He has also given seminars and workshops on photography and digital post processing techniques.

Vist Choo Meng Foo's Flickr and Profile for further information.

Sunday, 22 May 2011

Autodesk 123D – A new 3D tool in BETA

123D is a free solid modeling software program based
on the same Autodesk technology used by millions of designers and
engineers worldwide. Not an engineer? No problem, with Autodesk 123D
you can design precise and makeable objects using smart tools that let
you start with simple shapes and then edit and then tweak them into
more complex shapes.


This new application has its focus on 3D printing, paper models and engineering prototyping.


http://www.123dapp.com/




Via burnstudio

Sunday, 8 May 2011

Tgi3d : plugins for sketchup



Checkout Tgi3d which has developed a few plugins for sketchup.

  • State-of-the-art plugins for Google SketchUp!
  • Enables you to create accurate 3D models efficiently, either with or without photographs.
  • These SketchUp plugins are free-form 3D modeling softwares, which allow you to create organic 3D models.
  • Simple yet powerful calibration method!
  • High quality photogrametry!
  • NEW: Smart texturing!
  • Available for both Windows and Mac OS X systems!
Visit: Tgi3d for further info. Facebook page can be found HERE.

Time Lapse Video



Scenes taken from Tenerife, more than 2,000 meters above sea level and over a year to capture all possible shades, clouds, stars, colors from a unique landscape and from one of the best skies on the planet.
First in a series of videos nocturnal and crepuscular Time Lapse taken in the Canary Islands trying to capture the beauty of each island.
To capture the natural movement of the earth, stars, clouds, sun and moon TimeLapse technique was used, Dolly vertical and horizontal rails, spindles with horizontal and vertical movements. HDR data collection.

Visit: elcielodecanarias.com

Wednesday, 4 May 2011

An Introduction to Sustainable Design in BIM (video download links)

Here are some direct links to download the videos detailed on this page.



To download them all quickly, use DownThemAll.



To play the FLV files, you may want to use Media Player Classic Home Cinema.



Sustainable Cities

http://download.autodesk.com/us/bim/video/overview/sustainable_cities_video_800x450.flv





Autodesk Revit Products for BIM-Enabled Sustainable Designhttp://www.aec-projects.com/autodesk-revit-products-for-sustainable-design/content/intro.flv

http://www.aec-projects.com/autodesk-revit-products-for-sustainable-design/content/ch_01.flv

http://www.aec-projects.com/autodesk-revit-products-for-sustainable-design/content/ch_02.flv

http://www.aec-projects.com/autodesk-revit-products-for-sustainable-design/content/ch_03.flv

http://www.aec-projects.com/autodesk-revit-products-for-sustainable-design/content/conclusion.flv



Conceptual Energy Analysis Screencast

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/intro.flv

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/ch_01.flv

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/ch_02.flv

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/ch_03.flv

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/ch_04.flv

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/ch_05.flv

http://c0377931.cdn2.cloudfiles.rackspacecloud.com/conclusion.flv



Optimizing Building Designs with Autodesk Revit MEP & Autodesk 3ds Max Design

http://www.aec-projects.com/optimizing-building-designs/content/intro.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_01.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_02.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_03.flv





http://www.aec-projects.com/optimizing-building-designs/content/ch_04.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_05.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_06.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_07.flv

http://www.aec-projects.com/optimizing-building-designs/content/ch_08.flv

http://www.aec-projects.com/optimizing-building-designs/content/conclusion.flv



Revit MEP Sustainable Design - 2010 

http://aec-projects.com/mep-engineering-solutions/intro.mp4

http://aec-projects.com/mep-engineering-solutions/ch_01.mp4

http://aec-projects.com/mep-engineering-solutions/ch_02.mp4

http://aec-projects.com/mep-engineering-solutions/ch_03.mp4

http://aec-projects.com/mep-engineering-solutions/ch_04.mp4

http://aec-projects.com/mep-engineering-solutions/ch_05.mp4

http://aec-projects.com/mep-engineering-solutions/ch_06.mp4

http://aec-projects.com/mep-engineering-solutions/ch_07.mp4

http://aec-projects.com/mep-engineering-solutions/ch_08.mp4

http://aec-projects.com/mep-engineering-solutions/outro.mp4


Via What Revit Wants

Thursday, 28 April 2011

Auckland buddhist temple

buddhist temple by Ankit_
buddhist temple, a photo by Ankit_ on Flickr.

Wednesday, 27 April 2011

boundaries

boundaries by Ankit_
boundaries, a photo by Ankit_ on Flickr.

photo from my trip to auckland and northland in the easter break.

view more photos here: http://bit.ly/f7D8MO

Thursday, 7 April 2011

The Three Classicists


A 4 meter x 3 meter drawing that was done in one day at the Royal Institute of British Architects by Ben Pentreath, George Saumarez Smith and Francis Terry

Time Lapse Film by Ben Moore

Music by Aphex Twin

Tuesday, 5 April 2011

Bintan, Indonesia

IMG_5732 [uploads] by Ankit_
IMG_5732 [uploads], a photo by Ankit_ on Flickr.

Photo from my trip to Bintan, Indonesia.

Check out More here: http://bit.ly/f0hIL7

Thursday, 31 March 2011

Sunset at Manila Bay

manila_baywalk by Ankit_
manila_baywalk, a photo by Ankit_ on Flickr.

Photo of sunset/dusk taken by me during my trip to the Philippines. See more photos of Manila Trip here:

http://bit.ly/ghQGhS

Wednesday, 23 March 2011

Organic modeling with the Artisan plugin

SketchUp plugin wizard Dale Martens (a.k.a. Whaat) recently released an amazing and incredibly useful organic modeling toolset called Artisan. Based on Dale’s popular Subdivide & Smooth tools, Artisan is perfect for people who want to use SketchUp to model organic shapes and terrain features. Artisan includes a set of “deformation” tools that allow you to sculpt, smooth, flatten, pinch and apply textures just like you would with a brush.

The toolbar for Dale Martens' Artisan Organic Toolset for SketchUp


Eric Lay modeled Patrick Beaulieu's "Bobby Bubble" character, then rendered him (her?) with Twilight Render.


Use Artisan's Sculpt tools to "paint" 3D deformation onto surfaces.

You can add or reduce polygon complexity in your model, allowing for more or less detail. There’s also a suite of vertex tools that you can use to model based on controlling vertex points. Oh—and did I mention that it’s a ton of fun to use? Have a look at some of the features yourself...

Popout

As anyone at the office can tell you, I’m no artist or designer, but I thought I would give the Artisan tool a try over the weekend. Below is something that I whipped up; not too shabby for an hour’s worth of work.

I modeled this hamburger. Er, yum?


If slimy, unappetizing hamburgers aren’t your thing, no worries. It’s not a stretch to see how the Artisan tools might be applied to a whole range of different markets and use cases: character design, product design, environmental design, construction, civil engineering, architecture and, of course, landscape architecture.

Peter Stoppel modeled this scooter.

Peter also modeled this wedge of landscape.


Artisan is also incredibly useful for freeform terrain modeling. This model is by Daniel Tal.

For more information and video tutorials on the Artisan Organic Toolset for SketchUp, check out this website. You’ll also find a great writeup on the Artisan tools in SketchUcation’s February issue of the CatchUp news magazine.

Thank you to Dale for building this great plugin, and special thanks to Eric Lay (a.k.a. Boofredlay), Peter Stoppel (a.k.a. Solo) and Daniel Tal for your great graphics.

Via Google